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Trading Card Games - A Short Introduction
Cabals: the Card Game marks a new era for a genre of card games known as trading card games (TCGs) or collectible card games (CCGs). The genre was created with the release of Magic: the Gathering, a leading collectible card game, that will celebrate its 20th birthday in 2013 and is still played by millions of players world wide.
Tactically trading card games are games of great depth and variety, but they are also games of deck building. In them, each player has their own collection of cards that they use to put together a deck to play with against other players. Thus, each player is equipped with a unique, self-designed deck with its own tricks and optimal way to play it. This helps to make sure that no two matches play alike and that there are always new surprises and interesting twists waiting with the next opponent.
New Cards, New Deck Building Tools
One of the defining features of trading card games is that their gameplay is constantly changing and evolving thanks to the introduction of new cards. There are no eternal truths or solutions to any situation, as new cards give the players new tools, tricks and abilities.
In traditional trading card games, new cards have been introduced in large expansion sets with several dozen different cards added to the game at once. In Cabals: the Card Game, expansions are only a part of the story. As it's an online trading card game, it's updated regularly, with each update including a small number of new cards. This gives players constantly new deck building opportunities and makes sure that each week brings new challenges.
"The roots in the ceiling of the Caer Loyw halls are decorated with jewelry. Below them screams of feasting and fighting echo." -Nuadha, Danann King
The Archives sheds some developer insight on how specific cards were designed. Read more.