*TIP* Slow Attack

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*TIP* Slow Attack

Postby dougsymon » Tue Mar 11, 2014 8:17 am

Meet Duat Walker.

Image

This card comes with a difference as it's ability includes slow attack. This means that the opponent deals damage first so Duat Walker may never get to do any damage and be destroyed instead.

So keep an eye out for the broken sword symbol seen below

Image

If you have enough power to destroy a slow attack unit you can do so without any worries of damage to your own unit!
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Re: *TIP* Slow Attack

Postby badgersbones » Tue Mar 11, 2014 8:31 pm

Broken sword symbol meaning slow attack??? All this time, I thought that tiny picture was of a hammer! Way cooler image than a broken sword, and even more appropriate, don't u think? Maybe later editions of cards could have a hammer symbol instead!
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Re: *TIP* Slow Attack

Postby Void » Wed Mar 12, 2014 4:37 pm

The sword is the same sword that units with fast attack has but broken. I think it make sense.
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Re: *TIP* Slow Attack

Postby Cielo » Wed Mar 12, 2014 10:05 pm

Carve the skin of an underworlder then activate its ability, there will be both sword and broken sword icon. :?
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Re: *TIP* Slow Attack

Postby dougsymon » Thu Mar 13, 2014 8:27 am

Cielo wrote:Carve the skin of an underworlder then activate its ability, there will be both sword and broken sword icon. :?


That maybe shouldn't happen :D Would have thought it should just show fast attack (sword). Thanks for pointing it out.
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Re: *TIP* Slow Attack

Postby Cielo » Fri Mar 14, 2014 5:04 am

dougsymon wrote:That maybe shouldn't happen :D Would have thought it should just show fast attack (sword). Thanks for pointing it out.


You're welcome!

I saw that several times and I thought it's a known issue. That's why I didn't post a bug report about this. :D
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Re: *TIP* Slow Attack

Postby shizuo » Tue Oct 28, 2014 2:26 pm

Maybe it's just me but i can't see a broken sword in the picture its somewhat like a dead body with a pipe.
Well thanks to this advise I know now how to counter and use it properly.
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Re: *TIP* Slow Attack

Postby JeremyMorkus » Thu Oct 30, 2014 3:09 am

Off topic, but weakness, designated by a broken shield, could be a useful ability to add into the game. Units would take suffer an extra point of damage.
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