Battleground Design Competition [Entries]

General Cabals: The Board Game discussion

Re: Battleground Design Competition [Entries]

Postby veiled » Sat Jun 06, 2015 10:36 am

This is the backgroud I designed. Name: Masque

:b: :b: :bgd: :bge: :b: :b: :bge: :bgr2: :b: :b:
:b: :b: :bge: :bge: :b: :b: :bge: :bge: :b: :b:
:bgr1: :bge: :bge: :bgr1: :bge: :bge: :bgc: :bge: :bge: :bgr1:
:bge: :bgr: :b: :b: :bge: :bge: :b: :b: :bgb: :bge:
:bgr1: :bge: :bge: :bgc: :bge: :bge: :bgr1: :bge: :bge: :bgr1:
:b: :b: :bge: :bge: :b: :b: :bge: :bge: :b: :b:
:b: :b: :bgr2: :bge: :b: :b: :bge: :bgd: :b: :b:

It requires the following pieces:
2*
:bgr1: :bge: :bgr1:
:bge: :bgr: :bge:

2* :bgd: :bge: :bge:

2* :bgr2: :bge: :bge:

2* :bgc: :bge: :bge:

2* :bgr1: :bge: :bge:

2* :bge: :bge: :bge:

I think it woulf be great fun to have four hollows in the middle when the center is united again to increase mobility. I consider the resources points wouldn't be too much and it would require much time to occupy them all. It is overall balanced; I think it is great for non-agressive cabals, which are all but the vril-societies.

Backer name: Shi
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Re: Battleground Design Competition [Entries]

Postby Huxk » Sun Jun 07, 2015 3:02 pm

:bgc: :bge: :bge: :bgr: :bge: :bge: :bgr2:
:bge: :bgd: :bge: :bgr1: :bge: :bgd: :bge:
:bge: :bge: :bgr1: :bge: :bgr1: :bge: :bge:
:bgb: :bgr1: :bge: :b: :bge: :bgr1: :bgg:
:bge: :bge: :bgr1: :bge: :bgr1: :bge: :bge:
:bge: :bgd: :bge: :bgr1: :bge: :bgd: :bge:
:bgr2: :bge: :bge: :bgy: :bge: :bge: :bgc:

Name: Tapestry

:bgc: :bge: ... :bge: ... :bge: :bgr2:
:bge: :bgd: ... :bge: ... :bgd: :bge:
:bge: :bge: ... :bgr1: ... :bge: :bge:

2 of each.

:bgb: ... :bgg: ... :bge: :bgr: ... :bge: :bgy:
:bgr1: ... :bgr1: ... :bge: :bgr1: ... :bge: :bgr1:
:bge: ... :bge: ... :bgr1: :bge: ... :bgr1: :bge:

1 of each.

You may also break 3X2 boards into 3X1 boards, which is harder to patch up but gained versatility:

:bgc: :bge: :bge: X2

:bgr2: :bge: :bge: X2

:bgr1: :bge: :bge: X4

:bge: :bgd: :bge: X4

:bgr: :bgr1: :bge: X4 (different colours)
_______________

The board generates 20* per turn (5* per player). The card and resource locations at 4 corners suggested different choices.
_______________

Three 2v2 modes:

R+Y VS B+G: Attack with your ally from both sides, defend on your own. 4 portals are all "active" (most recommended).

R+B VS Y+G: Compete for +2* at corner, consult with ally about card draw.

R+G VS B+Y: Compete for extra draw, both sides have a safe backfield +2*.
_______________

4 players mode:

Also playable, though there's a central hole. Choose your target wisely and win this real conspiracy step by step.
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Re: Battleground Design Competition [Entries]

Postby Kicek » Tue Jun 09, 2015 9:33 am

Map Name:
Run for it!

:b: :bge: :bgr: :bge: :b:
:b: :bgr2: :bge: :bgr1: :b:
:bge: :bge: :b: :bge: :bge:
:bgc: :bgd: :b: :bgd: :bgc:
:bge: :bge: :b: :bge: :bge:
:b: :bgr1: :bge: :bgr2: :b:
:b: :bge: :bgb: :bge: :b:

Kickstarter: Kic
Join your fellow players on KIK messanger!

Install KIK on your mobile device (free app).

Pull down the main screen until the camera will turn on. Then point the camera here:

http://cabalsgame.com/forum/download/file.php?id=194
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Re: Battleground Design Competition [Entries]

Postby dougsymon » Thu Jun 18, 2015 1:46 pm

A massive thank you to everyone who has entered. We will be sure to revisit this when we restart the Kickstarter.

The 3 winners are:

    vrill22v
    cielo
    huxk

Influence should have been added to your account, congratulations!!

Enjoy playing Cabals everyone!
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#cabalscg
irc.quakenet.org
http://webchat.quakenet.org/?channels=cabalscg
Thread with more information about IRC channel

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