Mip wrote:Blue can no longer gain dom points by domovoi, now yellow can do that with homunculus. Unless you mean putting underworld spies there and continously exhausting them every turn?
The distance between the starting points doesn't matter as much as the fact that a cost of 1 card can delay all of his units for an entire turn, since that one blocks all the second one from moving out.
Ah I overlooked the updates to Domovoi/Homonculus.
My reason for suggesting a longer distance between the 2 camps is because:
Imagine my opponent is Blue and the distance between the 2 camps is small (say, only 1 tile). An early Infest the Mind from Blue will not only delay my unit's advancement, but Blue can reach my resource/deployment tiles faster, thereby gaining an even larger advantage. Furthermore, with less 'room' for movement on the battleground, there will be a higher chance for my units to get 'stuck' at the tile right in front of my stronghold. (eg. imagine Blue plays a striga early on the center column, my weenies will not be able to advance vertically if there's only 1 tile between them and Striga. While waiting for Striga to move, the unit gets Underworld Stroke in the next few turns.)
That said, Mip's points have also made us realize this battleground may not be playable now until all colours have an effective counter to Underworld stroke.
Imagine Turn 1,2 : Infest the mind, Turn 3 : Underworld Stroke > GG unless you have a counter to Underworld stroke.
Then again, this map was actually 'inspired' by the map "Mountain Pass", where there is also one choke-point to battle over. I was trying to make a more 'typical' version of Mountain Pass.