Battleground visualization tool

Discuss about battlegrounds here.

Re: Map visualization tool

Postby Kenjun » Sat Apr 28, 2012 12:23 am

Mip wrote:Blue can no longer gain dom points by domovoi, now yellow can do that with homunculus. Unless you mean putting underworld spies there and continously exhausting them every turn?

The distance between the starting points doesn't matter as much as the fact that a cost of 1 card can delay all of his units for an entire turn, since that one blocks all the second one from moving out.


Ah I overlooked the updates to Domovoi/Homonculus.

My reason for suggesting a longer distance between the 2 camps is because:
Imagine my opponent is Blue and the distance between the 2 camps is small (say, only 1 tile). An early Infest the Mind from Blue will not only delay my unit's advancement, but Blue can reach my resource/deployment tiles faster, thereby gaining an even larger advantage. Furthermore, with less 'room' for movement on the battleground, there will be a higher chance for my units to get 'stuck' at the tile right in front of my stronghold. (eg. imagine Blue plays a striga early on the center column, my weenies will not be able to advance vertically if there's only 1 tile between them and Striga. While waiting for Striga to move, the unit gets Underworld Stroke in the next few turns.)

That said, Mip's points have also made us realize this battleground may not be playable now until all colours have an effective counter to Underworld stroke.
Imagine Turn 1,2 : Infest the mind, Turn 3 : Underworld Stroke > GG unless you have a counter to Underworld stroke.

Then again, this map was actually 'inspired' by the map "Mountain Pass", where there is also one choke-point to battle over. I was trying to make a more 'typical' version of Mountain Pass.
Kenjun
Disciple
 
Posts: 19
Joined: Sun Dec 18, 2011 1:00 am

Re: Map visualization tool

Postby quauru » Sat Apr 28, 2012 2:07 pm

Dugouts (update, beta state)

:ti: :ti: :r1: :ti: :r1:
:ti: :de: :ti: :em: :op:
:ti: :r1: :ti: :r1: :ti:
:pl: :em: :ti: :de: :ti:
:r1: :ti: :r1: :ti: :ti:
Covenant of Wizards - CoW
User avatar
quauru
Veteran
 
Posts: 281
Joined: Sat Dec 03, 2011 12:52 pm

Re: Map visualization tool

Postby Void » Sat Jun 02, 2012 9:24 pm

I like Quauru's map 3 way.
User avatar
Void
King
 
Posts: 499
Joined: Fri Dec 16, 2011 12:02 pm
Location: Copenhagen

Re: Map visualization tool

Postby lappakone » Wed Aug 01, 2012 4:59 pm

I was just testing something random but it became a map. Perhaps a bit too much resources, and only 2 ways to attack the stronghold.

Version 1


...A.......B.......C.......D.......E
1 :ti: :r1: :ti: :op: :r1:
2 :r1: :ti: :r1: :ti: :em:
3 :ti: :de: :em: :de: :ti:
4 :em: :ti: :r1: :ti: :r1:
5 :r1: :pl: :ti: :r1: :ti:


Version 2
More room around the stronghold.


...A.......B.......C.......D.......E
1 :ti: :r1: :ti: :op: :r1:
2 :r1: :ti: :r1: :ti: :ti:
3 :em: :de: :em: :de: :em:
4 :ti: :ti: :r1: :ti: :r1:
5 :r1: :pl: :ti: :r1: :ti:



Version 3
Removed two resource tiles.


...A.......B.......C.......D.......E
1 :r1: :ti: :ti: :op: :r1:
2 :ti: :ti: :r1: :ti: :ti:
3 :em: :de: :em: :de: :em:
4 :ti: :ti: :r1: :ti: :ti:
5 :r1: :pl: :ti: :ti: :r1:
Join your fellow players on IRC for general chat and friendly matches:
#cabalscg
irc.quakenet.org
http://webchat.quakenet.org
Thread with more information about IRC channel
lappakone
Developer
 
Posts: 301
Joined: Mon Mar 26, 2012 9:14 am

Re: Map visualization tool

Postby jantara » Sun May 26, 2013 2:15 pm

Just posting some of my ideas.


Malacca
:de: :ti: :ti: :r1: :em:
:ti: :em: :op: :ti: :ti:
:ti: :pl: :em: :ti: :r1:
:r1: :ti: :ti: :de: :ti:
:em: :ti: :r1: :ti: :em:

Batavia
:em: :em: :ti: :de: :em:
:ti: :op: :ti: :r1: :em:
:r1: :ti: :r1: :ti: :r1:
:em: :r1: :ti: :pl: :ti:
:em: :de: :ti: :em: :em:

Giblatar
:em: :op: :r1: :de: :em:
:r1: :ti: :ti: :ti: :em:
:ti: :ti: :r1: :ti: :ti:
:em: :ti: :ti: :ti: :r1:
:em: :de: :r1: :pl: :em:


Casablanca
:em: :em: :ti: :de: :r1:
:r1: :op: :ti: :ti: :em:
:ti: :ti: :r1: :ti: :ti:
:em: :ti: :ti: :pl: :r1:
:r1: :de: :ti: :em: :em:


Sarkel
:em: :em: :r1: :de: :em:
:r1: :op: :ti: :ti: :r1:
:ti: :ti: :ti: :ti: :ti:
:r1: :ti: :ti: :pl: :r1:
:em: :de: :r1: :em: :em:


Suez
:em: :em: :r1: :em: :em:
:ti: :op: :ti: :r1: :de:
:r1: :ti: :ti: :ti: :r1:
:de: :r1: :ti: :pl: :ti:
:em: :em: :r1: :em: :em:


Red Sea
:em: :em: :em: :em: :em:
:r1: :op: :ti: :r1: :de:
:ti: :ti: :r2: :ti: :ti:
:de: :r1: :ti: :pl: :r1:
:em: :em: :em: :em: :em:
User avatar
jantara
Novice
 
Posts: 37
Joined: Sun Oct 07, 2012 12:35 am

Re: Map visualization tool

Postby Gabraziel » Sat Jun 21, 2014 10:21 am

labyrinth

:op: :r1: :ti: :ti: :r2:
:r1: :em: :ti: :em: :ti:
:ti: :ti: :de: :ti: :ti:
:ti: :em: :ti: :em: :r1:
:r2: :ti: :ti: :r1: :pl:

ca va etre dur de prendre la position ennemi
il faudra preconiser un jeu rapide
"pet contenu, furoncle au cul"
"fart content, boil ass"
User avatar
Gabraziel
Follower
 
Posts: 8
Joined: Wed Jun 18, 2014 3:42 pm
Location: france nord lille
Cabals IGN: Gabraziel
CabalsCode: wbncvye

Re: battleground visualization tool

Postby dougsymon » Mon Jun 23, 2014 7:58 am

Thank you for your battleground ideas Gabraziel.

Sorry my french is not very good :(

Are either of these battlegrounds meant for the Battleground Design Competition 2014?

If so I will move it to the entries thread.
Join your fellow players on IRC for general chat and friendly matches:
#cabalscg
irc.quakenet.org
http://webchat.quakenet.org/?channels=cabalscg
Thread with more information about IRC channel

DM me if you'd like a game of Cabals!
User avatar
dougsymon
Site Admin
 
Posts: 2171
Joined: Thu Feb 28, 2013 11:06 am
Cabals IGN: WindomEarle
CabalsCode: R5Z8YTW

Re: Battleground visualization tool

Postby Gabraziel » Mon Jun 23, 2014 4:09 pm

hello dougsymon
anything but it makes me happy to participate and bring new ideas
"Are either of these battlegrounds meant for the Battleground Design Competition 2014?" ....yes :D
"pet contenu, furoncle au cul"
"fart content, boil ass"
User avatar
Gabraziel
Follower
 
Posts: 8
Joined: Wed Jun 18, 2014 3:42 pm
Location: france nord lille
Cabals IGN: Gabraziel
CabalsCode: wbncvye

Re: Battleground visualization tool

Postby dougsymon » Tue Jun 24, 2014 8:37 am

It makes us happy to have you participating and bringing new ideas :)

Would you prefer Two Face or Labyrinth to be added to the competition entries for now? (you can edit it as much as you want until the deadline)
Join your fellow players on IRC for general chat and friendly matches:
#cabalscg
irc.quakenet.org
http://webchat.quakenet.org/?channels=cabalscg
Thread with more information about IRC channel

DM me if you'd like a game of Cabals!
User avatar
dougsymon
Site Admin
 
Posts: 2171
Joined: Thu Feb 28, 2013 11:06 am
Cabals IGN: WindomEarle
CabalsCode: R5Z8YTW

Re: Battleground visualization tool

Postby Gabraziel » Tue Jun 24, 2014 3:47 pm

ok I have a slight preference for "two face"
thank you
"pet contenu, furoncle au cul"
"fart content, boil ass"
User avatar
Gabraziel
Follower
 
Posts: 8
Joined: Wed Jun 18, 2014 3:42 pm
Location: france nord lille
Cabals IGN: Gabraziel
CabalsCode: wbncvye

PreviousNext

Return to Battleground Discussion

Who is online

Users browsing this forum: No registered users and 1 guest