Id go for the 3rd as well because;
1) I as well think that there are to many resources on this map... Like a yellow player can play 2 chairs in one turn. Or to be honest I have mostly problems vs Yellow on this map. For example sometimes I end up with 10+ spare resources and burned my hand, even If I dont intend to give the opponent a chance to use Rose and gain 20 resource next turn there is nothing I can do about it... Or when he gets Homonculuses outs its pretty easy to defend the mid field with enough resources to pump 1,5 void / turn with all the clones and chairs aside... Then add a magician so that you never run out of the cards. Also red is very strong on this map, not to talk about Miguel
2) I dont like maps without deployment tiles, there are so many cards that really works only with maps that have portals. Some are fine like crater etc, but still if you try to build the optimum deck you have to try to fit it for the current maps.
Anyway the key is, this map usually ends way to early due to the high DP gain. This kind of penalties the better built decks more imo because you dont have the chance to utilize your whole deck if the game ends with a big part of the deck undrawn, and gives you less time for strategic multiple turn move combos.