Cabals Updated!

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Re: Cabals Updated!

Postby cashless » Mon Mar 20, 2017 3:00 pm

Blast Courier, Vril Field Generator, both great fixes!

I'm happy.
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Re: Cabals Updated!

Postby TaffyDavenport » Mon Mar 20, 2017 6:04 pm

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Re: Cabals Updated!

Postby TaffyDavenport » Mon Mar 20, 2017 6:29 pm

Oh, just had an amazing idea.

You guys could give some keys for Steam acess, as commemoration!

:)
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Re: Cabals Updated!

Postby 210 » Mon Mar 20, 2017 6:34 pm

Tomb Robber receive abillity to "dismiss a card" which is unique! (note it's not a discard). but it's still trash considering top Osiris decks still suffer from low number of cards in deck. Maybe in lower leagues it's viable.
Major danann nerf (ty community) and major vril buff. Doppelganger seems pretty strong and vril field generator, which was ok before got buff.
I'm not a fan of big updates, it just messes up everything and let's see what's going to be wrong again. But that's KYY politic and I'm not going to protest it or sth
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Re: Cabals Updated!

Postby HECTORRedDeckWins26 » Mon Mar 20, 2017 6:59 pm

Still: WHY NOT *JOURNEY* LIMIT ITS READING AS: ...,AND ON A STRONGHOLD TILE, ONLY WITH A NON DEVICE UNIT*...?

and damn i sold all my Elite Doppelgangers two Years ago AS we (the whole (vril)community was BEGGING! for exactly this buff (reading without gaining opp unit power)...and btw why -1power? Thats stupid.....and nothing happend by kyy games...€@&^&#&;@'"

...Hector.


edit: am i reading right , Doppelganger gets simultaneously the opp unit ability when attacking/in combat? And not only when he survives?
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Re: Cabals Updated!

Postby Sdric » Mon Mar 20, 2017 7:31 pm

It does feel awkward building deck without Contractor.. But after testing him he's definetely in the lowest of low trash tiers right now...

But well, the Vril Field Generator change is really nice.
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Re: Cabals Updated!

Postby HECTORRedDeckWins26 » Tue Mar 21, 2017 5:25 am

Btw *harbinger of doom* reads now: SAC a unit, again power of THAT unit...not double its own power..
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Re: Cabals Updated!

Postby Sdric » Tue Mar 21, 2017 7:46 am

HECTORRedDeckWins26 wrote:Btw *harbinger of doom* reads now: SAC a unit, again power of THAT unit...not double its own power..


Must be something wrong with the text:

Patch notes: Harbinger of Doom: increase base cost to 6, change ability to "Once per turn, Sacrifice a unit: Harbinger of Doom gains [power][health] equal to its own [power] and deal 1 damage to adjacent units."

Also, I sacrificed a "Healer" and went from 4/4 to 8/8, so it's working as described above.
Ask Taffy - he was so unlucky to run into my Harbinger x)
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Re: Cabals Updated!

Postby Mip » Tue Mar 21, 2017 8:12 am

HECTORRedDeckWins26 wrote:Btw *harbinger of doom* reads now: SAC a unit, again power of THAT unit...not double its own power..


On which language version of the game do you play?
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Re: Cabals Updated!

Postby HECTORRedDeckWins26 » Tue Mar 21, 2017 8:37 am

English of course ;)

Edit: OK *harbinger* reads now correct. *own*

But what is with Doppelganger, does he get opp abilities simultaneously while attacking/in combat or only after defating opp unit and surviving..??
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